Two or three Tos-procs inside the red circle with Rapid Fire, then Heatseekers are usually enough, curtesy of the 300% bonus damage from molten belt. Potions, evading or standing in the blue circle as well (overlap). Potions cannot be on cooldown for that, because without there's no chance to survive. One trick if you are just short of level 70 when the boss appears is to run around and kill some of the remaining mobs before killing the boss so that you can activate the trial level skipping without having to run. As soon as that procs, into the red circle and fire everything you got. Skipping trials does not begin until you are level 70 BEFORE killing the trial level boss. Now it's just a question of evading his shots, evading or firing at him from the blue circle when it's active - to survive without potions, to keep the molten belt bonus damage up, and to proc ToS. Step 2: We should be roughly at +300% damage thanks to molten belt now, a value impossible to reach when wasting time evading his attacks. Don't even bother with stepping into the red circle, you'll die so often Garm will heal up fully anyway. Sadly you still get more shoots in dying and revieving rather than running around futilly trying to survive. Step 1: The first 2:45 are spend shooting him as much as possible, usually by standing still and dying after a few seconds. You need about 5 minutes of time when Garm appears. Unfortunately due to WW I cant really say what monsters get me, but too many elites with red/blue auras in the pulk might be. when I play it safe and slow and try not to pull too many by taking too much time that I would need to exhume Elban. The Imperial Guardsmen Strategy - Die yourself to victory Specifically Elbans life-drain and Gorms burn/stun bullshit that I cant figure out how to dodge.
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